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Salt MapJourney games, charted port to port

Port 05 · The Tower · Hills and cliffs

Jusant

A young climber scales an enormous tower of rock where the sea once was. Every hand-hold is a choice.

4.7of 5Fair winds
Jusant official artwork
Official artwork © Don't Nod

Log of the voyage

  1. Day 1

    Departure

    You reach for the first hold and pull yourself up; the controls make climbing feel real.

  2. Day 2

    The passage

    The tower changes as you rise: villages, windy peaks, quiet stories.

  3. Day 3

    Safe harbours

    Campsites are natural rest points.

What you do

Climb using the triggers for each hand, manage stamina, and read letters left by people who lived on the cliff.

Who should sail

Anyone who wants a calm, tactile adventure. No combat.

Fair winds

  • Wonderful climbing
  • Quiet, lovely story
  • No combat

Rough water

  • Short
  • Little challenge

Soundings

JourneyHow good it feels to travel.4.8
PlaceMemorable places along the way.4.7
MoodAtmosphere, music and story.4.6
Fair to youPrice, length, safe harbours.4.6

Overall 4.7 out of 5 · how we score

Landfall

A climb you feel in your hands. Rest at every camp.

Logged by the Salt Map desk. Updated 25 October 2026. Facts checked against publisher and store pages at that date.