Port 05 · The Tower · Hills and cliffs
Jusant
A young climber scales an enormous tower of rock where the sea once was. Every hand-hold is a choice.

Log of the voyage
- Day 1
Departure
You reach for the first hold and pull yourself up; the controls make climbing feel real.
- Day 2
The passage
The tower changes as you rise: villages, windy peaks, quiet stories.
- Day 3
Safe harbours
Campsites are natural rest points.
What you do
Climb using the triggers for each hand, manage stamina, and read letters left by people who lived on the cliff.
Who should sail
Anyone who wants a calm, tactile adventure. No combat.
Fair winds
- Wonderful climbing
- Quiet, lovely story
- No combat
Rough water
- Short
- Little challenge
Soundings
| Journey | How good it feels to travel. | 4.8 | |
|---|---|---|---|
| Place | Memorable places along the way. | 4.7 | |
| Mood | Atmosphere, music and story. | 4.6 | |
| Fair to you | Price, length, safe harbours. | 4.6 |
Overall 4.7 out of 5 · how we score
Landfall
A climb you feel in your hands. Rest at every camp.
Logged by the Salt Map desk. Updated 25 October 2026. Facts checked against publisher and store pages at that date.