Port 01 · Greater Marrow · By sea
DREDGE
A fisherman sails a small boat around strange islands. By day it is calm fishing; by night, something is wrong with the sea.

Log of the voyage
- Day 1
Departure
You arrive at a harbour town with a little boat. The first catches are peaceful and satisfying.
- Day 2
The passage
Fog, strange fish and worried locals hint at a mystery. Night sailing becomes a real choice.
- Day 3
Safe harbours
Dock before nightfall; ports save and keep you safe.
What you do
Fish, upgrade your boat, fit catches into a cargo grid and explore islands, getting home before dark.
Who should sail
Anyone who likes cosy games with an eerie edge.
Fair winds
- Perfect eerie mood
- Satisfying fishing loop
- Short and complete
Rough water
- Expansions cost extra
- Can feel tense
Soundings
| Journey | How good it feels to travel. | 4.7 | |
|---|---|---|---|
| Place | Memorable places along the way. | 4.7 | |
| Mood | Atmosphere, music and story. | 4.9 | |
| Fair to you | Price, length, safe harbours. | 4.6 |
Overall 4.7 out of 5 · how we score
Landfall
Cosy fishing with something lurking below. Be home by dark.
Logged by the Salt Map desk. Updated 25 October 2026. Facts checked against publisher and store pages at that date.