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Salt MapJourney games, charted port to port

Port 01 · Greater Marrow · By sea

DREDGE

A fisherman sails a small boat around strange islands. By day it is calm fishing; by night, something is wrong with the sea.

4.7of 5Fair winds
DREDGE official artwork
Official artwork © Black Salt Games / Team17

Log of the voyage

  1. Day 1

    Departure

    You arrive at a harbour town with a little boat. The first catches are peaceful and satisfying.

  2. Day 2

    The passage

    Fog, strange fish and worried locals hint at a mystery. Night sailing becomes a real choice.

  3. Day 3

    Safe harbours

    Dock before nightfall; ports save and keep you safe.

What you do

Fish, upgrade your boat, fit catches into a cargo grid and explore islands, getting home before dark.

Who should sail

Anyone who likes cosy games with an eerie edge.

Fair winds

  • Perfect eerie mood
  • Satisfying fishing loop
  • Short and complete

Rough water

  • Expansions cost extra
  • Can feel tense

Soundings

JourneyHow good it feels to travel.4.7
PlaceMemorable places along the way.4.7
MoodAtmosphere, music and story.4.9
Fair to youPrice, length, safe harbours.4.6

Overall 4.7 out of 5 · how we score

Landfall

Cosy fishing with something lurking below. Be home by dark.

Logged by the Salt Map desk. Updated 25 October 2026. Facts checked against publisher and store pages at that date.